Is Running and Gunning now Nerfed?
The latest patch of Valorant has already been marinating for a couple of days. There have been some significant changes made specially when moving and shooting. The picture shown below are some of the patch 2.02 highlights.
The biggest change pertains to the using of rifles while moving. This gives us the question is running and gunning nerfed? This has been a hotly discussed item since the launch of the patch. There have been conflicting reports and opinions.
This is the official changes as we got them from Valorant’s official website:
- Running Error across rifles increased 3.75 >>> 5.0
- Walking Error across rifles increased .8 >>> 1.1
- Crouch-moving Error across rifles increased .3 >>> .8
But based on what players and pros alike were saying that the first 3 shot bursts are still accurate. Our team members of Fulcrum Catalyst seems to agree that although what riot says is that they are somewhat nerfing running and gunning it is still very much doable.
The next biggest change is the the ranking and competitive scene. Riot has actually listened to all the player clamoring that they are hard stuck. The patch actually has addressed the the problem of having high MMR.
This is the official statement coming from the game’s publisher.
Increased the effectiveness of Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank.
- This will make it so players get to the rank they deserve in fewer matches.
- This will help everyone get to a rank/Leaderboard Rank that best illustrates their skill more quickly. We wanted to be a little conservative launching the new ranked system, but believe in some cases you were having to play too many games to reach your intended rank. By doubling the effectiveness of convergence, players on the extreme ends might see 40+ Ranked Rating gains, pushing them to their proper rank faster.
Hopefully this will address the problem and everything will settle down. This will actually rank players according to their skill.