Valorant Chamber to be Nerfed in Patch 5.12
Valorant Chamber to be Nerfed in Patch 5.12
Chamber has been the top go to agent in Valorant for a while now. Riot Games will be implementing a variety of adjustments in Patch 5.12 to address these issues. By dramatically reducing Chamber’s zone of influence and increasing counterplay for opponents, we hope to further define Chamber as a precision-focused Sentinel who risks his life to hold territory.
Headhunter (Q)
- Updated Stability Curve
- Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.
Rendezvous (E)
- Chamber now places a single anchor that can be teleported to while inside its range
- Radius increased 7.5m >>> 13m
- Removed teleport activation height restriction
- You can teleport to the Anchor while on different verticality so long as you are within its radius.
- Increased weapon equip time after teleporting 0.4s >>> 0.7s
- Headhunter is unaffected by this change
- Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
- Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
Trademark (C)
- The trap is now range restricted
- Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
- Can now be recalled mid-round
- Does not require line of sight
- 30s cooldown on recall
- Destruction remains permanent
- Initial Arm Time increased 2s >> 4s
- Health Increased 1 >> 20
Tour De Force (X)
- Fire rate decreased by 57.5%
Slow
- This applies to both Trademark and Tour De Force
- Reduced duration 6s >> 4s
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